Romance of the Three Kingdoms, what was changed by the Japanese devil
The story of the Three Kingdoms was changed by magic,
Wild stew that started in Japan!
Glorious Company's "Three Kingdoms" got off to a bad start.
So much so that over the years, the Three Kingdoms game has become more and more magical.
I have to talk about the "Three Kingdoms Fever" in Japan.
Although "Romance of the Three Kingdoms" has been popular since it was introduced to Japan, it has become even more popular since the 1970s.
In 1971, Mitsuki Yokoyama began serializing the manga version of "Three Kingdoms".
In 1982, Japan broadcast the puppet show "Three Kingdoms", which set off the "Three Kingdoms fever".
As a result, the Three Kingdoms game became popular in Japan.
In fact, the entire "Three Kingdoms Fever" is a reconstruction of the story of the Three Kingdoms by the Japanese with Japanese culture.
And on top of the game, it becomes "magic change".
Capcom's Devouring Heaven 2: The Battle of Red Cliffs (1989) was originally an arcade game based on a manga with a mediocre quality and no outstanding.
Because of its use of the plot and characters of "Romance of the Three Kingdoms", it became one of the most popular arcade games of that era.
It's just that the story of the Three Kingdoms in the game has been modified beyond recognition, for example, Huang Zhong and Wei Yan did not appear in the Battle of Red Cliffs, so they inexplicably participated in the game melee.
Glorious Company has gone further on the road of magic reform, often wearing a "Three Kingdoms skin", and it is all "Japanese culture" in its bones.
Among them, the "Dynasty Warriors" series, which became popular in the 2000s, is the most typical.
The gameplay is simple, choose to operate a military general of the Three Kingdoms to participate in various classic battles, single-handedly fight tens of millions of people, and experience the thrill of taking the head of a general in a million army.
The beginning of this kind of ten thousand enemies comes from classical Chinese romance novels.
Of course, there are also records of Xiang Yu learning ten thousand enemies in real history, but that is actually the art of war.
As for the deeds of capturing the flag in the siege of Xiang Yuhai, it happened at the end of the road, and it had to be done and had to be done.
What really put into practice the Chinese "novelist's words" in reality was ancient Japan, that is, the so-called "one-horse discussion" in which military generals fought against military generals to determine victory or defeat.
Perhaps because I had read too many Chinese novels, most of the Japanese at that time thought that samurai should fight alone.
For example, the famous military generals Uesugi Kenshin and Takeda Shingen in the Warring States Period had a legend of a horseman.
As a result, in ancient times, the two armies faced each other, and the generals of both sides first singled out this matter, which appeared frequently in the romance of Chinese novels and the reality of the Warring States period in Japan.
No, in modern times, in Japanese game production, it is subconsciously believed that the military generals of the Three Kingdoms should be one husband and one man, and ten thousand people are invincible, so such a game was born.
Subsequently, the more complete design of "Dynasty Warriors 2" became the first work to sell more than 1 million copies after its glorious establishment.
Of course, just like other Three Kingdoms games, there is a Japanese Sengoku skin-changing version, and sure enough, there is a Sengoku Musou series, as well as the mecha-style Gundam Musou series.
This kind of rather brainless Japanese style that only needs to be slashed and killed all the way later influenced the Three Kingdoms game made in China.
In 991, Zhiguan Technology released the first Chinese Three Kingdoms game "Romance of the Three Kingdoms", which sold 170,000 copies, but it was actually a high imitation of the glorious "Three Kingdoms 2".
As for "The Legend of the Three Kingdoms" released by Odin Technology in 1998, it took the route of mixing and matching.
The internal affairs system draws on the Romance of the Three Kingdoms.
The battle system is similar to the 1996 Japanese game Dragon Power, where the two armies will be separated from each other on the screen, and the player will give orders to fight each other.
What's more, until the 2010s, domestic online games have dominated the Chinese game market, and there are still a large number of domestic game advertisements in which characters are drawn and action sound effects are copied from "Three Kingdoms" and "Dynasty Warriors".
Among them, Guan Yu, Cao Cao, Zhao Yun and other characters were transported "Dabao will see you every day".
Although there are too many slots, the explosion of domestic games in the era of online games is still rooted in the Three Kingdoms:
It is recognized that the first online game in China was "King of Kings" in 2000, followed by "Three Kingdoms", the first Chinese online game with the theme of Three Kingdoms.
Although the influence is far inferior to the former, and it is not as good as the subsequent "Journey to the West", it has also opened the legend of "Three Kingdoms and Wukong supporting half of the domestic game".
Don't believe it, statistics in 2020 show that the advertising volume of the Three Kingdoms game category accounts for 7.13% of the entire domestic buying market......
Published in the People's Post and Telegraph on November 22, 2024, Issue 422 of the column of "Le Youji".
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