Is the two-dimensional urban imagination a Japanese city or a Chinese city?
A game, but everyone quarreled over whether the cityscape inside was enough for China. This kind of scene can only be seen in two-dimensional games, and "Jeopardy Zero" was not less involved when the server was launched.
Is the city of "Jeopardy Zero" enough for China? The controversy over Jeopardy Zero began as early as the game's first test. For example, whether the word "Qi Caizi" on my sister's sweatshirt is Chinese or not, there was already a wave of quarrels at that time. The controversy after the game's open beta is actually a continuation of this wave of quarrels. Quarrel, a slap can't be slapped. The first to stir up trouble was actually the excessive hype of supporters. Searching for station B, you can find that before and after the open beta of the game, there are many UP main videos that say that the game is "full of Chinese elements", "hard control of foreigners for half a minute", "another cultural output", like the video released by @retired editor Yushang in April this year, with 1.51 million views; And the screenshot of the video of @食鸡老squad leader is even more widely circulated. Whether these contents are commercial orders or the spontaneous feelings of the UP owner are unknown. But what can be imagined is that it is someone who over-touted the "Chinese elements" of "Jeopardy Zero", which caused many players to be disgusted. There are so many obvious Japanese elements, how can you insist that they are Chinese elements? As a result, the soul of the two-dimensional player's "test and learning" has been ignited. The two sides began to take screenshots of each other according to their own positions, and first quarreled over whether the ramen restaurant on Liufen Street was surnamed Zhong or Ri. One party pointed out that the layout of the noodle restaurant is "Japanese ramen" at a glance, and the layout, curtains, and furnishings are all Japanese. The other side immediately pointed out that the crayfish and matsuka eggs on the signboard could not be Japanese-style at all. One side pointed out that the ramen soup with eggs, seaweed, shallots, and shallots was Japanese at a glance, and the other side immediately pointed out that "Japanese ramen" was not pulled out at all as in the game, and only Chinese ramen was "pulled" on the spot. One side pointed out that Chef Qiao Pu is the image of a Japanese Daruma tumbler, and the other side immediately cited evidence that Chinese Nu culture also has similar shapes and colors. If it weren't for the popularity of "Onmyoji", which was once popular all over the Internet, popularized the image of the Dharma tumbler, it is really unknown whether the two sides can quarrel.
Source@Goth
In the end, neither of the two waves of players convinced anyone, and the battlefield was immediately transferred to another map of the game, Guangying Square. Only Master Newman next door sighed: No one cares whose coffee culture my Starbucks, who was expelled from Italy, copied it? When you come to Guangying Square, the first thing that players pay attention to is the conspicuous tower. Some players immediately gave evidence: the Oriental Pearl has been discovered, this square is a real hammer on the Bund, a proper Chinese-style city. But soon someone posted a picture of the Kyoto TV Tower in Japan, mocking the other party for pointing out that the deer is comparable to Zhao Gao's kung fu. The next two waves of players made a detailed comparison of the square's buses, subways, road signs, parking lots, garbage cans, street shops, etc. As a result, Chinese and Japanese elements are mixed, and sometimes some elements from other countries are mixed in, and neither side can completely overwhelm the other. It's just that in the police station, the faction that supports the national style has suffered a major setback. The in-game police costumes and the badge of the police station are closer to the Japanese style than to look at them, and there are not many Chinese elements.
See the watermark for the source, but at this point, the player loses without temper. Everyone understands that if you really make domestic police uniforms into the game, I'm afraid you won't be able to play this game. "Jeopardy Zero" probably understands this, so it tried its best to make up for it in the follow-up plots of Zhu Kite and Tsing Yi. The layout of the office hall in the Public Security Bureau, the pennants on the walls, and the anti-fraud propaganda in the book and newspaper columns...... A lot of content can resonate with Chinese players, and the whole plot can be regarded as a practical display of the image of hard-working grassroots civil servants. In the end, except for sending a few UP masters who were full of running trains and eating black and red traffic into the forbidden small black house, this controversy unexpectedly did not lead to any results. Those who hate miHoYo still think that it is a flattering Japanese manufacturer, and those who like miHoYo still think that this is a very new cultural output. What more players pay attention to while eating melons is that the cityscape around us has been greatly updated.
Domestic games, recreating the urban landscape? China's infrastructure development in the past 30 years has recreated many urban landscapes. Many players do not deny that "Jeopardy Zero" is a game based on Japanese cities, but with some Chinese elements as embellishments. But even so, we can already find similar landscapes around us today. For example, the classic crosswalk of Koei Plaza reminds those who play multi-Japanese games of Shibuya's cityscape. But some people also posted street pictures of domestic cities such as Wuyi Square in Changsha, Beijing Road in Guangzhou, Zhongbei Road in Wuhan, and Xinjiekou in Nanjing. Just looking at the pictures, these commercial centers in domestic cities are not worth Tokyo at all. The same is true of the tower in Guangying Square. Obviously, miHoYo deliberately avoided making the tower too much like a real-life TV tower. As a result, in the comment area, Nanjing TV Tower, Sichuan TV Tower and other domestic reality TV towers were nominated one after another. Only then did you realize that so many towers of different styles have been built in various parts of the country over the years.
The public transportation system in the Nanjing TV Tower game filmed by @ Su Xiangzhen himself is the same, many people have uploaded pictures of the subway around them, and they feel that the subway in the game has Chinese elements, not like Japanese. But in fact, the light rail line in the corner of the square betrayed miHoYo. The suspended monorail shown here has always been unique to Japan, and has almost become a symbol of Japan's rail transit, and has appeared in many anime. It's impossible to say that the game wasn't designed after the Japanese Skytrain. Having said that, many of China's subway signs in the early years were originally derived from Japanese shapes. For example, Beijing Metro Line 13 and Chongqing Light Rail Lines 1 and 2 are all from the introduction and cooperation of Japanese technology. The railroad house is aware of the past of Sino-Japanese cooperation, and it is normal for players to feel that some elements are similar in the game. However, China's subway has developed very rapidly in recent years, and now it has long since ceased to rely on Japanese technology. Even with the above-mentioned "suspended monorail", we have broken the monopoly of Japan. Last year, Wuhan opened the first commercial operation of the suspended monorail in China, and also solved the problem of excessive shaking of the technology, which has become a new city card. Some people always ask, why do people always say that it looks like China when the cityscape of "Jeopardy Zero" looks like Japan? It's not who wants to wash the floor of "Jeopardy Zero", but more and more people have seen similar scenes on the land of China in reality, which is their real memory. Ten years ago, perhaps the battle over the cityscape of "Jeopardy Zero" would not have been able to fight. Because we don't have so many memories to benchmark against the modern city of Shibuya, Tokyo. But now, we can. There aren't many things that are unique to foreign cities anymore. Pedestrian blind paths, barrier-free elevators, and street bridges, which are the iconic landscapes of the metropolis, should be the standard configuration of every developed city as long as they serve the citizens. Just like in the two-dimensional circle, Shanghai is always called "the city most like Tokyo". This is not because Shanghai admires foreign countries, but because a metropolis wants to serve its citizens well, it will inevitably do similar construction. Even if you put aside "Jeopardy Zero" and take out the photos of certain neighborhoods in Shanghai, many people may mistake it for Japan.
Comparison between Guangying Plaza and the corridor of Changning District Therefore, some people say that the city of "Jeopardy Zero" is like China, which is not the credit of "Jeopardy Zero", but the credit of the development of Chinese cities. "Jeopardy Zero" does not deliberately reproduce the appearance of Chinese cities, or even follows the Japanese cities. However, in the first impression of many players, the scenes in the game can already overlap with the real part. It's then that players have an extra appreciation for the game. This is actually the dividend of the rapid development of Chinese cities in "Jeopardy Zero". Jeopardy Zero isn't a game with urban exploration as its main selling point, and many people may forget that it's an action game! So, why does the game's cityscape spark so many fights? Excluding the influence of those traffic merchants who make profits, the biggest reason is that looking at the present, there are too few games that can depict the cityscape around us. The need to reproduce the surrounding landscape with games has always been in a blank state.
This year's gamers, want to citywalk in the game? Looking back on the past, we will magically find that Chinese games have developed ferociously for more than 20 years, but there are very few games that really focus on the perspective of modern cities. The reason why this is the case, the cost of technology is secondary, and it is more due to the influence of the traditional culture of "novelists don't talk about the affairs of the dynasty", even Shi Nai'an has to say that the story he tells is not the Ming Dynasty, and the commercial game after 400 years will naturally not be risky. Therefore, domestic games have been deliberately avoiding involving real cities since the stand-alone era. We can go to martial arts, to cultivate immortals, to go to another world, but we can't stay in the present. In contrast, there are countless Japanese and American games set in contemporary metropolises such as Tokyo, and classics such as Shenmue, Rulong, and Shin Megami Tensei series have left a deep impression on players, not to mention that GTA has become a culture. The Chinese cities in the Chinese game have been completely invisible and completely speechless in the past 20 years. This not only leads to the image of metropolises from large cities in Japan and the United States, but also leads to the loss of opportunities for Chinese producers to accumulate experience in urban game production. This is also the reason why many people have realized that the urban theme is an opportunity, but no one has been able to take this step for a long time. Without the accumulation of experience, it is difficult for the producer to make a decision on how to take the first step, and the project is naturally confused and difficult to deliver. This is the debt left behind by 20 years of constant evasion. From this point of view, the appearance of "Jeopardy Zero" is very meaningful. Although its city is mainly Japanese-style, not enough Chinese, and the production team has never been shy about borrowing from the "Persona" series, but there is no way to do it, and the 20-year debt can only be repaid and caught up by bowing his head and learning from others. And the Sino-Japanese landscape dispute it provoked proves that the demand of Chinese players for urban themes is not only real, but also strong. This has also made more teams determined to make games with this kind of theme, and related games have also popped up one after another. At the beginning of the year, the story of "The White Thorn Corridor" was well told, but the loss was that there was no big map of the main city that intuitively showed the cityscape. In the second half of the year, "Returning to the Dragon Tide" and "Walking with the New Moon" all had a more intuitive display of the cityscape. The first block of "Returning to the Dragon Tide" is designed with reference to the cityscape of Sichuan and Chongqing, and the patchwork of the cityscape is fully integrated into the game. The second block comes from Cantonese culture, and in the PV video, it not only shows the arcade tea room along the street, but also the representative Canton Tower. And the Guangzhou team of "Walking with the New Moon" also directly moved the surrounding cityscape into the game. In addition to the must-have tower in Canton, the game's 2D art has also done a lot of work, depicting many familiar scenes. This time, no one will say that the class taste of this subway car is not good enough, right? In the list of games to be launched, there are also the perfect "Alien Ring", NetEase's "Codename: Infinity" and other projects are listed. Although these new projects are not based on a specific city, it is conceivable to incorporate elements of Chinese cities. I have to say that no matter what others say, there is a bubble in the second dimension. ACG is still the category that stands closest to young people and has the most agile perception of trends. Otherwise, you can't explain why all of the above-mentioned urban games are all two-dimensional.
The emergence of the second tour of the urban theme has formed an obvious echo relationship with the rise of Citywalk in the past two years. There are similarities between the needs of players outside the game and those inside the game. Following this line of thought often leads to unexpected opportunities. However, just as "Jeopardy Zero" will encounter cultural controversy, it will take a process to rebuild our confidence in the city, and the inferiority complex that has accumulated over the years will not be so easy to reverse. For example, the word Citywalk was actually coined by Chinese people, and it originally only meant "walking street" overseas, and did not mean city walk. Why do we have to borrow a Citywalk name instead of just striding out for a stroll? The meme that accompanied Citywalk, "Is City City or Not City" also came from a foreign blogger's trip to China. Why Chinese cities are good or not must wait for foreign bloggers to "discover". Why is it only when foreigners say "good" that we dare to be sure that the city around us is really very city? Is it that without foreigners' praise, we will always feel that our city is not city enough? And in the gaming world, the controversy caused by this inferiority complex is also everywhere. The discourse in the gaming circle has been ruled overseas for too long, so that no matter how domestic games are done, there are still players who feel that this game is not Chinese enough. It's like "Black Myth" is already full of Chinese elements, but it still can't stop someone from asking "I don't feel Chinese enough". Whether it's our city or our games, the cultural level is really the same problem, and that is how to rebuild self-confidence. The shrinking culture will continue to demand "pure blood", and the expanding culture will always be eclectic. Of course, our cities still have many shortcomings, and they are far from being developed to the extent that they are convenient, inclusive and livable. Our games, especially single-player games, also have a long way to go. The establishment of self-confidence needs to be based on the development of industry, and the development of industry requires us to look at the world. When we stop caring about the evaluation of foreigners, and stop being ashamed of learning from foreigners, we may be closer to rebuilding our self-confidence.
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