Perfect world, time and space to "two"
2, this number,
It is becoming the key to breaking the game in Perfect World!
Perfect world, the former perfect plane.
When the world is no longer perfect, it chooses to go to the time and space to be "two".
The two here are not only two-dimensional.
2024 is a difficult year for Perfect World, at least for now, Perfect World is still on the path of transformation that does not know when it will see results.
On October 30, Perfect World released its third quarter report for 2024. This year is a key adjustment period for Perfect World to focus on layout and optimization, and the related expenses and losses arising therefrom, as well as some games and film and television drama projects whose profitability is less than expected, have had an impact on the performance of the first three quarters.
According to the third quarterly report, in the third quarter of this year, the company achieved operating income of 1.313 billion yuan and a net profit loss attributable to the parent of 212 million yuan, and in the first three quarters of this year, the company achieved an operating income of 4.073 billion yuan and a net profit loss attributable to the parent of 389 million yuan.
Judging from the specific data, the report shows that the non-net profit of Perfect World's game business in Q3 this year was -94.66 million yuan, of which -115.95 million yuan was caused by the loss of the invested company.
This also means that, after excluding the impact of such investment losses, the operating performance of the game business has improved substantially sequentially, and a series of adjustment measures have gradually taken effect.
At present, Perfect World Games is steadily advancing the R&D, testing and launch of classic categories represented by "Zhuxian World" and trendy new products represented by "Different Ring".
Among them, the terminal game masterpiece "Zhuxian World" started the "practice test" on October 18, and the player reputation is good; The cross-terminal new product "Strange Ring" held an offline closed trial on September 22, which was widely praised by players, and has now opened the "Singularity Test" recruitment.
It is worth noting that this time "Zhuxian World" chose to launch a terminal game instead of a mobile game, under the PC boom driven by "Black Myth: Wukong", the main MMORPG will become another way to break the game in Perfect World.
It is reported that "Zhuxian World" will be in public beta on December 19, 2024.
In addition, in addition to "Zhuxian World", Perfect World's games that have attracted much attention from the outside world this year are also the new open-world game "Alien Ring" under Tower of Fantasy Studios.
In the past two years, Perfect World has continued to make efforts on the two-dimensional track, and "Alien Ring" also opened a trial game at the Tokyo Game Show last month, which is also highly anticipated by players.
"Strange Ring" is a new work by Hotta Studio, the developer of "Tower of Fantasy" and a studio under Perfect World. According to reports, this is an urban open-world RPG game.
Can two-dimensional games save the perfect world?
In this regard, Li Yutong, a reporter from the Daily Economic News, had an exchange with Shule, and the monkey thought:
2. This number is becoming the key to breaking the game in Perfect World: double-end interconnection, two-dimensional games, and two-way interaction between film and television and games.
But whether it can succeed depends on whether the perfect world can "control" it, or whether it can be more 2.
Specifically, Zhuxian was also a terminal game at first, but later moved to the mobile terminal.
MMORPG, the pillar of terminal games, has never been a hot spot on mobile, which is related to the carrying capacity of the device and the fact that competing products such as MOBAs and casual games are more suitable for fragmented time experience.
The launch of the terminal game instead of the mobile game this time does not take into account the impact of "Black Myth: Wukong", after all, the latter has only been launched for 100 days, and the former has been established to research and development, and in years, it is impossible to predict the current PC boom in advance.
The upper end game of "Zhuxian World" may not be moving towards multi-terminal interoperability, and it may be more likely to succeed in using the end game to establish brand reputation.
As for the second game track, Perfect World, as a veteran game company, entered the game late, and no truly successful projects came out, which is its biggest shortcoming, namely:
Lack of experience in the field of secondary travel, starting from scratch.
However, as a veteran in the fields of film and television (including animation) and games, Perfect World may give full play to its experience in film and game linkage to achieve breakthroughs in derivatives and storytelling at a time when the second game is in particular need of stories and the domestic second game is weak in animation derivatives.
At present, for Perfect World, the old IP is still influential, but the overall situation is in a state of lack of popular models, whether it is the second game or the continuation of the Zhuxian IP, it all depends on whether it can be popular and break the circle.
After all, the core players of Zhuxian are already around 40 years old and are fading out of the game world, and new players need new hits to condense.
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